Post by Kimera on Nov 7, 2007 18:45:13 GMT -5
Types of Fight:
-Death battle: The loser dies…end of story.
-Slaver battle: The loser is taken into slavery by the winner.
-Standard battle: It’s a fight, nobody dies, nobody is enslaved, but the loser may not challenge the winner again for a whole year RP time.
-Territory battle: A reigning territory owner fights a challenger for land, death and slavery are possible, the winner decides the loser’s fate. NOTE: You may only challenge for land ownership when you have at least 200 posts and 1 month’s active gameplay. Claiming of unlead/leaderless land can happen at any time.
Training battle: A playful fight between two apprentices or an apprentice and mentor. Nobody can be killed.
Spar: Two wolves, merely a light-hearted scrap, nobody can be killed.
Fighting Rules.
-Both players must consent to the fight and the type of fight.
-No changing to a different type of fight halfway through, once the first post is written, the fight is fixed and cannot be changed to a different type. So no whining that you didn’t want your wolf to die… you agreed to a death/territory battle… therefore you consented to your character dying as a result of the fight.
-In each fight, each player has three 'fouls' these are given when you make a mistake such as godmoding, if you get three you are disqualified and you lose.
-5 days for each reply, fail to reply in time and you forefeit.
-Unless one of the wolves surrenders, the Admins decide the winner of a battle once each player has made five acceptable posts for their wolf.
-No tag teaming, spectators are allowed, but they may under absolutely no circumstances join in.
-In each fight, each wolf has ONE dodge, this can be used to dodge an attack from an opponent, unless you are pinned, if you are pinned you cannot dodge.
-Pinning can only happen if the attacker says they are aiming to pin the other and the other does not use their dodge. You cannot attack whilst you are pinning an opponent. Pinning can last a maximum of two turns, then you must let them up. The pinned wolf can attack, but only as much as they would be able to in the pin. ONE PIN PER FIGHT.
-One wolf upon one wolf is normal. In special circumstances, if okayed by all players involved and an Admin, two against one may be allowed but no two against twos or anything else.
-No godmoding or powerplaying AT ALL This is a golden rule and must not be broken. (see examples at end)
-Write as best as you possibly can, if the Admin does not understand your post, it will be considered a foul.
-No multi-attacking in your turn, give your opponent a realistic chance to defend themself.
-If you have been attacked, you MUST take damage, no wolves are invulnerable, if you are attacked full on and you don’t have a dodge, you will take damage. It doesn’t necessarily have to be the same damage as the opponent intended, like if you turn a little, instead of having your throat ripped, you may receive a severe gash across the side, understand though that it would be severe from such an attack, not a mere scratch.
-Weapons, no wolf is going to pick up a rock and use it to beat his/her opponent senseless…no weapons at all.
-Defending is important, if you do not reset your defences every turn, you are consenting to being attacked by the other in whatever way you left yourself exposed.
You must write out the defences that you are putting into play otherwise the attacker can assume that you have left them open.
Good defences are: Scrunching your neck: This protects the all important throat… of that gets torn… it’s game over.
Rolling your shoulders: Helps protect that throat.
Raising your hackles: Helps protect your upper spine. Also acts in your favour when it comes to intimidation.
Lowered body: This keeps you balanced and makes it harder for an opponent to bite you in the belly, that could cause all sorts of problems.
Tucking tail and putting ears back: Do this unless you want them ripped off, and be warned, you can bleed a lot from losing one of these.
Example of GMing
Fluffy leapt at bob as fast as lightning and aimed to bite down on his skull. Because of the speed and force, bob would not be able to move away and fluffy would surely crack his head open.
This is baaaad because fluffy is making his wolf move at the speed of light and make him the most powerful wolf in the world
Example of Powerplaying
Fluffy ran forward and knocked bob over. Fluffy went up to him and scrtached his eyes out
Now, this is bad because bob is not getting the chance to reply. If bob wanted to use his dodge in one of the attacks, he wouldn't be able to. Leave space for your character to do something
Good fight post with no god-moding or powerplaying
Fluffy crouched down low on the ground, watching bob's moves.When he thought that bob wasn't fully aware, he sprang up with his jaws open, aiming to get a good grip on the wolf's lower neck.
-Death battle: The loser dies…end of story.
-Slaver battle: The loser is taken into slavery by the winner.
-Standard battle: It’s a fight, nobody dies, nobody is enslaved, but the loser may not challenge the winner again for a whole year RP time.
-Territory battle: A reigning territory owner fights a challenger for land, death and slavery are possible, the winner decides the loser’s fate. NOTE: You may only challenge for land ownership when you have at least 200 posts and 1 month’s active gameplay. Claiming of unlead/leaderless land can happen at any time.
Training battle: A playful fight between two apprentices or an apprentice and mentor. Nobody can be killed.
Spar: Two wolves, merely a light-hearted scrap, nobody can be killed.
Fighting Rules.
-Both players must consent to the fight and the type of fight.
-No changing to a different type of fight halfway through, once the first post is written, the fight is fixed and cannot be changed to a different type. So no whining that you didn’t want your wolf to die… you agreed to a death/territory battle… therefore you consented to your character dying as a result of the fight.
-In each fight, each player has three 'fouls' these are given when you make a mistake such as godmoding, if you get three you are disqualified and you lose.
-5 days for each reply, fail to reply in time and you forefeit.
-Unless one of the wolves surrenders, the Admins decide the winner of a battle once each player has made five acceptable posts for their wolf.
-No tag teaming, spectators are allowed, but they may under absolutely no circumstances join in.
-In each fight, each wolf has ONE dodge, this can be used to dodge an attack from an opponent, unless you are pinned, if you are pinned you cannot dodge.
-Pinning can only happen if the attacker says they are aiming to pin the other and the other does not use their dodge. You cannot attack whilst you are pinning an opponent. Pinning can last a maximum of two turns, then you must let them up. The pinned wolf can attack, but only as much as they would be able to in the pin. ONE PIN PER FIGHT.
-One wolf upon one wolf is normal. In special circumstances, if okayed by all players involved and an Admin, two against one may be allowed but no two against twos or anything else.
-No godmoding or powerplaying AT ALL This is a golden rule and must not be broken. (see examples at end)
-Write as best as you possibly can, if the Admin does not understand your post, it will be considered a foul.
-No multi-attacking in your turn, give your opponent a realistic chance to defend themself.
-If you have been attacked, you MUST take damage, no wolves are invulnerable, if you are attacked full on and you don’t have a dodge, you will take damage. It doesn’t necessarily have to be the same damage as the opponent intended, like if you turn a little, instead of having your throat ripped, you may receive a severe gash across the side, understand though that it would be severe from such an attack, not a mere scratch.
-Weapons, no wolf is going to pick up a rock and use it to beat his/her opponent senseless…no weapons at all.
-Defending is important, if you do not reset your defences every turn, you are consenting to being attacked by the other in whatever way you left yourself exposed.
You must write out the defences that you are putting into play otherwise the attacker can assume that you have left them open.
Good defences are: Scrunching your neck: This protects the all important throat… of that gets torn… it’s game over.
Rolling your shoulders: Helps protect that throat.
Raising your hackles: Helps protect your upper spine. Also acts in your favour when it comes to intimidation.
Lowered body: This keeps you balanced and makes it harder for an opponent to bite you in the belly, that could cause all sorts of problems.
Tucking tail and putting ears back: Do this unless you want them ripped off, and be warned, you can bleed a lot from losing one of these.
Example of GMing
Fluffy leapt at bob as fast as lightning and aimed to bite down on his skull. Because of the speed and force, bob would not be able to move away and fluffy would surely crack his head open.
This is baaaad because fluffy is making his wolf move at the speed of light and make him the most powerful wolf in the world
Example of Powerplaying
Fluffy ran forward and knocked bob over. Fluffy went up to him and scrtached his eyes out
Now, this is bad because bob is not getting the chance to reply. If bob wanted to use his dodge in one of the attacks, he wouldn't be able to. Leave space for your character to do something
Good fight post with no god-moding or powerplaying
Fluffy crouched down low on the ground, watching bob's moves.When he thought that bob wasn't fully aware, he sprang up with his jaws open, aiming to get a good grip on the wolf's lower neck.